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[Tilemap] Focus On dropdown text gets clipped when "Tilemap" option is s...
"Focus On" dropdown text gets clipped when "Tilemap" option is selected Steps to repro: 1. Create a project with 2D Template 2. Hi... Read more
[2D][Sprite Editor] Sprite is not generated from texture when user uses ...
How to reproduce: 1. Open any empty Project 2. Bring in a PNG Sprite texture, set sprite mode to multiple and apply 3. Go into Sprit... Read more
Sprite.OverrideGeometry Incorrectly overrides vertices
Steps to reproduce: 1. Download attached project 2. Open OverrideGeometryTest scene 3. Enter play mode 4. click on Perform OverrideG... Read more
[VCS] Sprite Atlas asset is checked out in Perforce after entering Play ...
How to reproduce: 1. Add the attached project ("SpriteAtlasPerforceIssue.zip") to your correct workspace folder and open it 2. Conne... Read more
[Anima2D] NullReferenceException when upgrading the package to version 1...
How to reproduce: 1. Open tester-submitted project (Anima2DRepro) 2. Navigate to the Asset Store and import the Anima 2D package (ve... Read more
[2D] Tiles overlap each other when moving mouse while Tile Palette optio...
How to reproduce: 1. Open attached "case1280833" and scene "SampleScene" 2. In the upper left menu bar select Window -> 2D -> Tile P... Read more
[Sprite Renderer]Reset is not working on Sprite
Reset is not working on Sprite Steps to Reproduce: 1. Create a new Project 2. Hierarchy > right-click > 2D > Sprite 3. Project > A... Read more
[2D] "Invalid editor window UnityEditor.FallbackEditorWindow" error is t...
"Invalid editor window UnityEditor.FallbackEditorWindow UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)" error throws upo... Read more
[SpriteEditor] Throws NullReference Exception when the editor reopened w...
"NullReferenceException:Object reference not set to an instance of an object UnityEditor.DockArea:OnEnable()" throws when editor reo... Read more
Tilemap Collider 2D is not deleted when using Tile Palette Erase Tool
How to reproduce: 1. Download and open the user's attached project 2. Open Scene "SampleScene" 3. Open Tile Palette Window 4. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file