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Fixed in 2019.3.X

Votes

0

Found in

2019.3.0a8

2019.3.0a9

Issue ID

1168981

Regression

Yes

[2D] "Invalid editor window UnityEditor.FallbackEditorWindow" error is thrown upon maximizing sprite editor window

2D

-

"Invalid editor window UnityEditor.FallbackEditorWindow
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)" error throws upon maximizing sprite editor window.

Steps to reproduce:
1) Create a new project.
2) Window > Package manager> 2D Sprite > Install
3) Import any sprite and select it in the project window.
4) Import settings > texture type > Sprite 2D and UI.
5) Hit Apply > Sprite Editor.
6) Dock Sprite Editor window and maximize.

Actual result: "Invalid editor window UnityEditor.FallbackEditorWindow" error throws upon maximizing sprite editor window.
Expected result: No error is thrown.

Occurring on: 2019.3.0a9, 2019.3.0a8
Working on: 2019.3.0a7

Environment: Only Mac.

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