Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a8
2019.3.0a9
Issue ID
1168981
Regression
Yes
[2D] "Invalid editor window UnityEditor.FallbackEditorWindow" error is thrown upon maximizing sprite editor window
"Invalid editor window UnityEditor.FallbackEditorWindow
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)" error throws upon maximizing sprite editor window.
Steps to reproduce:
1) Create a new project.
2) Window > Package manager> 2D Sprite > Install
3) Import any sprite and select it in the project window.
4) Import settings > texture type > Sprite 2D and UI.
5) Hit Apply > Sprite Editor.
6) Dock Sprite Editor window and maximize.
Actual result: "Invalid editor window UnityEditor.FallbackEditorWindow" error throws upon maximizing sprite editor window.
Expected result: No error is thrown.
Occurring on: 2019.3.0a9, 2019.3.0a8
Working on: 2019.3.0a7
Environment: Only Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Add comment