Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.4.2f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1164412
Regression
No
Sprite.OverrideGeometry Incorrectly overrides vertices
Steps to reproduce:
1. Download attached project
2. Open OverrideGeometryTest scene
3. Enter play mode
4. click on Perform OverrideGeometry
Expected results: All all cases just one vertex is modified
Actual results:
Sprite A
On Start - Works as expected
On OverrideGeometry - Works as expected
Sprite B
On Start - Works as expected
On OverrideGeometry – Vert[0] moved down as expected, but all vertices seem to be shifting left with every click
Sprite C
On Start – Verts all shift down a uniform amount, cutting off part of the sprite immediately.
OnOverrideGeometry – works as expected
Sprite D
On Start – All verts shift left a tiny amount
On OverrideGeometry – Vert[0] moved down as expected, all verts shift left with every click
Reproduced with: 2019.3.0a7, 2019.2.0b7, 2019.1.8f1, 2018.4.8f1
Note:
- In build, vertices are correctly overridden (tested in Windows Standalone, iOS)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
Add comment