Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0b10
Issue ID
1169946
Regression
No
[Sprite Renderer]Reset is not working on Sprite
Reset is not working on Sprite
Steps to Reproduce:
1. Create a new Project
2. Hierarchy > right-click > 2D > Sprite
3. Project > Assets > right-click > Create > Sprite > Square
4. Assign Square sprite to New Sprite
5. New Sprite > Inspector > Sprite Renderer > Cog Wheel > Reset
Expected Result: Sprite field should be blank
Actual Result: Reset is not working
Reproducible on : 2019.3.0a10. 2019.2.0b10, 2019.1.0f2, 2018.3.0f2
Environment: Mac 10.14 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
With our main workflow, you would drag a Sprite asset into the scene to create a Sprite Renderer with the Sprite field automatically filled with the Sprite asset in question. In this case you don't really want the Reset function to reset the Sprite field to null.