Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0b10
Issue ID
1169946
Regression
No
[Sprite Renderer]Reset is not working on Sprite
Reset is not working on Sprite
Steps to Reproduce:
1. Create a new Project
2. Hierarchy > right-click > 2D > Sprite
3. Project > Assets > right-click > Create > Sprite > Square
4. Assign Square sprite to New Sprite
5. New Sprite > Inspector > Sprite Renderer > Cog Wheel > Reset
Expected Result: Sprite field should be blank
Actual Result: Reset is not working
Reproducible on : 2019.3.0a10. 2019.2.0b10, 2019.1.0f2, 2018.3.0f2
Environment: Mac 10.14 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
With our main workflow, you would drag a Sprite asset into the scene to create a Sprite Renderer with the Sprite field automatically filled with the Sprite asset in question. In this case you don't really want the Reset function to reset the Sprite field to null.