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[2D] Grid view in Scene for Hexagonal Tilemap is broken in 3D mode on MacOS
Grid View in the scene is distorted for Hexagonal Tilemap when the editor is in 3D mode on MacOS Steps to Reproduce: 1. Create a ne... Read more
Current scene is not dirtied, other scenes are not updated when rearrang...
Reproduction steps: 1. Open attached project "SortingLayerUpdate.zip" and create a new scene 2. In Project window, select "Prefab" 3... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user: 1. Open user's attached project 2. From the project window, select "texturas_esferas" and ... Read more
Tick indicating active tilemap in Tile Palette does not update
Tick indicating active tilemap in Tile Palette does not update 1. Open attached project, open scene "1" 2. Window > Tile Palette 3.... Read more
Incorrect color calculation in linear color space using sprites packed w...
How to reproduce: 1. Open user-supplied project 2. Load scene "scene" 3. Hit play and observe the Game View Expected result: Both I... Read more
Changes to Grid Objects with a brush are discarded on entering Play Mode...
Reproduction steps: 1. Open "MinimalReproProject" 2. Open the "Main" Scene 3. "Window" -> "Tile Palette" 4. Select "Wall Brush" ins... Read more
Changing Brush color and selecting a Grid Object, changes its color to t...
Reproduction steps: 1. Open "MinimalReproProject" 2. Open the "Main" Scene 3. "Window" -> "Tile Palette" 4. Select "Wall Brush" ins... Read more
[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce: 1. Open the attached project named "Repro_906066" 2. Open the "ReproPath" Scene 3. Select the "SumpLargePipe" game... Read more
Material and Sorting Layer fields of Sprite Renderer Component do not sh...
How to reproduce: 1. Open the user's project and scene "SampleScene" 2. Select "GameObject (all modified)" from the Hierarchy Window... Read more
Tilemap Editor throws NullReferenceException when adding a reference to ...
How to reproduce: 1. Open Unity 2. Load tester-submitted project 3. Find "A3" Assembly definition in "A3" folder 4. If a reference t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions