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Sprite Rendering Performance Regression in 5.6
There is a fairly significant performance regression in 5.6 (in respect to 5.5 & 5.4) when measured using the Mobile Torture tes... Read more
a sprite breaks when entering play mode
To reproduce:1. Open attached project2. enter play modeExpected result: A new sprite spawns and we have two identical spritesActual ... Read more
Error message appears for each individual object instead of a group
To reproduce:1. Open the project attached2. Select all the Cube objects in the "Scene" scene3. Try to remove the "MeshFilter" compon... Read more
Cannot modify SpriteAtlas Texture fields via Editor Scripts
To reproduce:1. Open the Unity Project in the Unity Editor.2. Run the editor option Test -> Test SpriteAtlas AssetImporter.3. Obs... Read more
Crash in ProcessVertices when applying texture type to Sprite for specif...
How to reproduce:1. Download user-attached image(backcity.png)2. Create a new Unity project and import the image3. Select the Image ... Read more
2D Animation Preview Package: Animated meshed sprite with bones flickers
2D Animation Preview Package: Animated meshed sprite with bones flickers Steps to Repro: 1. download attached project (TestingProjec... Read more
Unity editor crashes on WorldContactFilter2D::ShouldCollide when trying ...
How to reproduce:1. Open attached "repro_1123489" project2. Open scene "Sector Omega.unity"3. While you entering the Game mode hold ... Read more
Tilemap Move causes incorrect tile to appear under selection
Moving a Tile on a Tilemap can cause the incorrect sprite to briefly show up as the tile you wish to move Reproduction Steps:1. Down... Read more
Tilemap Focus filter remains active in Scene View after closing the Tile...
How to reproduce:1. Create a new Unity project2. Create a 2D > Tilemap3. Open the Tile Palette window and create a new Tile Palet... Read more
Sprites in specific upgraded project are not drawn in play mode
A project which had sprites used in versions prior to 4.5.0 may have them invisible in versions 4.5.0 or later. Reimport of all asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open