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Fixed in 2018.3.X

Fixed in 2019.1.X

Votes

0

Found in

2018.3.4f1

Issue ID

1123489

Regression

No

Unity editor crashes on WorldContactFilter2D::ShouldCollide when trying to destroy tile player is colliding with

2D

-

How to reproduce:
1. Open attached "repro_1123489" project
2. Open scene "Sector Omega.unity"
3. While you entering the Game mode hold "D" key on your keyboard.
4. Exit the Game mode and Repeat step three.

- observe the crash (usually takes 3 - 5 tries to reproduce)

Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Was not able to test: 2017.4.x

Workaround:
Attach a composite collider to the tilemap gameObject and have the tilemap collider attached to the composite collider

Fix verified in: 2018.3.8f1, 2019.1.0b5, 2019.2.0a6

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