Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.6.0b2
Issue ID
591120
Regression
Yes
a sprite breaks when entering play mode
To reproduce:
1. Open attached project
2. enter play mode
Expected result: A new sprite spawns and we have two identical sprites
Actual result: The sprite which already is there get's broken and you see a brown blob instead. (the layer sort of the instantiated prefab is reported under a different case)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment