Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.6.0b2
Issue ID
591120
Regression
Yes
a sprite breaks when entering play mode
To reproduce:
1. Open attached project
2. enter play mode
Expected result: A new sprite spawns and we have two identical sprites
Actual result: The sprite which already is there get's broken and you see a brown blob instead. (the layer sort of the instantiated prefab is reported under a different case)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
- "EndLayoutGroup" error is thrown when turning on/off UI Toolkit Live Reload in the Inspector with GameObject selected
- Crash on __pthread_kill when opening a specific object
- UI Toolkit Debugger "Pick Element" selection works only after clicking it for the second time
Add comment