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Editor crashes on Sprite::VirtualRedirectTransfer when loading sprite at...
How to reproduce: 1. Open the user attached project 2. Open 'SampleScene' 3. Enter Play Mode Reproducible with: 2020.3.32f1, 2021.1... Read more
[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with si...
Reproduction steps: 1. Open the attached project 2. In the Project window select the Sprite Atlas 3. In inspector switch the Max Tex... Read more
[2D][Lost Crypt] Sprites in the scene are showing pink texture when impo...
How to reproduce: 1. Create a new 2D URP template project 2. Open the Asset Store and add "Lost Crypt - 2D Sample Project" to My Ass... Read more
[LostCrypt] Editor crashes when importing the Lost Crypt - 2D Sample Pro...
How to reproduce: 1. Open the attached project "LostCrypt.zip" 2. Open the "SampleScene" Scene 3. Open the Asset Store and add "Los... Read more
Getting rendering artifacts in the Scene view when generating Tilemap
Reproduction steps: 1. Open the attached Unity project "TilesIssue.zip" 2. Go to Assets > Scenes folder and open "Game.unity" Scene ... Read more
[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In the Sce... Read more
HideFlags is not working when compilation is finished
How to reproduce: 1. Open the attached "1416421.zip" project 2. Open the SampleScene Scene found in the "Assets/Scenes" folder 3. Ex... Read more
Sprite Atlas shows only first page in Preview within Inspector
Reproduction steps: 1. Open the "spriteAtlasV2" project 2. Click "Test" asset in the Asset folder 3. In preview within Inspector sel... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps: 1. Open "RuleTileTest" project 2. Open the "SampleScene" scene 3. Go to File -> Build and Run 4. Press on the "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Assertion printed when Maximum Reflection Probe count is higher than 64 due to k_MaxCubeReflectionsOnScreen when Raytracing is enabled
- Seams are visible on the Water System when multiple tiles are used and their Surface type is set to River
- Matching Game View creates unsaved changes even though nothing to save
- AudioClips do not have path or GUID in Build Report and incorrect size is reported
- The rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker