Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2.15f1
2021.3
2022.1
2022.2
Issue ID
1416421
Regression
No
HideFlags is not working when compilation is finished
How to reproduce:
1. Open the attached "1416421.zip" project
2. Open the SampleScene Scene found in the "Assets/Scenes" folder
3. Expand the Parent GameObjects
4. Open the "MakeNotEditable.cs" Script
5. Uncomment the code with "HideFlags.HideInHierarchy" (Line: 10)
6. Return to the Editor
Expected Result: The HideFlags start working after recompilation
Actual Result: The HideFlags work only after restarting the Editor
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 2022.2):
Fix for this issue will be available on Unity 2022.2.0a16 and above