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Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2.15f1
2021.3
2022.1
2022.2
Issue ID
1416421
Regression
No
HideFlags is not working when compilation is finished
How to reproduce:
1. Open the attached "1416421.zip" project
2. Open the SampleScene Scene found in the "Assets/Scenes" folder
3. Expand the Parent GameObjects
4. Open the "MakeNotEditable.cs" Script
5. Uncomment the code with "HideFlags.HideInHierarchy" (Line: 10)
6. Return to the Editor
Expected Result: The HideFlags start working after recompilation
Actual Result: The HideFlags work only after restarting the Editor
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
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Resolution Note (fix version 2022.2):
Fix for this issue will be available on Unity 2022.2.0a16 and above