Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2020.3
2020.3.33f1
Issue ID
1416307
Regression
No
[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with size smaller than the smallest Sprite
Reproduction steps:
1. Open the attached project
2. In the Project window select the Sprite Atlas
3. In inspector switch the Max Texture Size to less than 1024
4. Pack Preview
Expected result: an error is thrown in console that indicates that the Sprite atlas needs to be at least 1024
Actual result: along with the size error, many MissingReferrenceException errors are thrown
Reproducible with: 2020.3.33f1
Not reproducible with: 2019.4.37f1, 2021.2.19f1, 2022.1.0b15, 2022.2.0a9
Tested on Windows 10
Notes:
1. Full error can be found in the report
2. The issue stops reproducing after a downgrade or an upgrade of the project and I was not able to reproduce the issue again by creating a new project. The project attached has the issue in it
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
Resolution Note (fix version 2020.3):
Fix for this issue is available on Unity 2020.3.35f1 and above