Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2020.3.27f1
2021.3
2022.1
2022.2
Issue ID
1401576
Regression
No
Getting rendering artifacts in the Scene view when generating Tilemap
Reproduction steps:
1. Open the attached Unity project "TilesIssue.zip"
2. Go to Assets > Scenes folder and open "Game.unity" Scene
3. Enter the Play Mode and go to the Scene view
4. Observe the generating Tilemap
Expected result: No visible issues when Tilemap is being generated
Actual result: Rendering artifacts appear in the Scene view when generating Tilemap
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DateTime.Now" in the UK timezone does not adjust when the British Summer Time is active
- "Unsupported source texture format (7) in ComputeNextMipLevel" error is shown and the texture atlas is corrupted when the texture format "RGB Compressed ETC2 4bits" is selected
- HDRP Graphics "High Quality Line Rendering" is missing a documentation link
- HDRP Graphics "Screen Space Global Illumination" has a link to a wrong documentation
- OnParticleUpdateJobScheduled is never called when using ParticleSystem.Simulate() in FixedUpdate()
Resolution Note:
The Tilemap stores only up to 65535 different colors in the Tilemap for all of the Tiles to reduce the memory footprint of the Tilemap. The user may consider reducing the number of colors used for brightness instead of potentially creating a new color value for each Tile.