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Various Inconsistencies when creating a prefab out of a corrupted GameOb...
How to reproduce: 1. Open QA-Supplied project (link in Edit) 2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug 3. In the Hie... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project 2. Create Hierarchy ... Read more
Errors thrown when deleting .meta files using AssetDatabase.DeleteAsset ...
How to reproduce: 1. Open the attached project ("reproProject.zip") 2. Go to "Deletion" -> "DeleteAssetMeta" 3. Observe the console ... Read more
[Addressables] AssetReference.RuntimeKeyIsValid returns false for sub-ob...
How to reproduce: 1. Open the attached project ("case_1186801-AddressableError.zip") 2. Open the repro scene ("SampleScene") 3. Buil... Read more
Wrong AndroidManifest.xml file is generated after building to Android
How to reproduce: 1. Open the attached "Repro1198652.zip" Project 2. Make sure Vulkan API is in the list of Player > Graphics settin... Read more
Output Texture's RGB values are slightly different from the source PNG i...
How to reproduce: 1. Open the attached project's Scene labeled "Bug" 2. Enter the Play Mode 3. Exit the Play Mode after waiting for ... Read more
DragAndDrop state is not cleanup after a drag
This bug was originally reported on the #pyshotgun-facebook channel. Basically the state of DragAndDrop is not properly reset after... Read more
Editor crash on AssetDatabase.CreateAsset() called from Editor.OnDisable
How to reproduce: 1. Open user attached project "New Unity Project.zip" 2. Open scene "TestScene" 3. Select "GameObject" in the Hier... Read more
[SRP] Shadow culling ignores Lens Shift setting on Camera
To reproduce: 1) Open the attached project and scene 2) Look at the game view Expected: Each object visible in the game view cast a... Read more
[VectorGraphics][Android]SVGImage disappear when entering device's Windo...
Steps to reproduce: 1. Open user's attached project "VectorGraphics_LRWP_ISSUE.zip" 2. Build it 3. Run it 4. Notice the SVGImage is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project