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[Mobile] textPlaceholder parameter no longer works in TouchScreenKeyboar...
Steps to reproduce: 1. Open the attached project2. Build and run the scene on any mobile device3. Click 'Show Keyboard'4. Notice no ... Read more
Deferred lights disappear at distance on Mac Intel 5300 (5.2 regression)
When using deferred shading, point/spot lights disappear once they aren't very close to the camera. This seems to only happen on Mac... Read more
Canvas.pixelRect crashes Unity
1. Open attached project's (718250.zip) scene 'MainMenu'.2. Enter play mode.3. Unity crashes. Or Debug.Log(Canvas.pixelRect) to repr... Read more
[Camera/ImageFx] Camera clearing breaks on Perspective/Deffered/Differen...
Steps to reproduce: 1. Open the attached project2. Open and play '1' scene3. Wait while game "phases" change. When it reaches "Phase... Read more
Empty error is logged with specific compile issue
Steps to reproduce: 1. Open the attached project2. Notice the empty error in the console3. Open the 'NewBehaviourScript' in Visual S... Read more
[ShaderVariantCollection] Variant UI needs optimization / improvement
Repro steps:1) Create a new project2) Create a Shader Variant Collection object in Project window3) Add Standard shader to the newly... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS