Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a9
2020.1.0a15
Issue ID
1204810
Regression
Yes
FBX without convex collider throws PhysX convex meshes error after it's loaded from Asset Bundle
How to reproduce:
1. Open the "ConvexErrors.zip" project
2. Open the "SampleScene" scene
3. Assets > Build AssetBundles
4. Enter Play Mode
5. Press "AB Instantiation"
Actual result: "Failed to create Convex Mesh from source mesh "CA_rock_01"" error gets thrown.
Expected result: No errors are thrown.
Reproducible with: 2020.1.0a17, 2019.3.0f3, 2019.3.0a9, 2017.4.35f1.
Regression introduced in: 2019.3.0a9.
Not reproducible with: 2019.3.0a8, 2019.2.16f1, 2018.4.14f1.
Notes:
- In 2020.1.0a17 warning is thrown instead of error.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
Meshes that have complex features resulting in hulls over 255 vertices need to be simplified before used. With Unity 2019.3, we would still allow using the partial mesh that was cooked by Quickhull, but that convex will obviously not be accurate. Simplifying the input mesh in any DCC tool is recommended.
The errors are caused without instantiating the object because collision data is pre-baked for all the meshes in the bundle once it's loaded.