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[NavMesh] [Auto-OffMeshLink] Auto-offmesh links not placed on stairs in ...
Offmesh links are not automatically placed on stairs which should meet the drop / jump criteria. Repro steps: 1. Open demo scene 04... Read more
Noise preview window doesn't update when an object is clicked
Reproduction steps: 1. Open the attached project 2. Open "test" scene 3. Click on the "Particle System 1" game object (expand noise ... Read more
[Standalone] Unity doesn't give a proper error message on build & run, i...
Reproduction steps: 1. Build & run any project to Windows Standalone. 2. While app is running, build & run it again 3. Fails with Fa... Read more
[iOS] UnityEngine.Apple.ReplayKit.APIAvailable returns 'true' on unsuppo...
ReplayKit is supported on newer devices (iPhone 5S and later), running at least iOS 9. However, on devices that don't support Replay... Read more
Substance Texture size is displayed as 0x0 in Inspector when project has...
Steps to reproduce: 1. Open User's attached project 2. Open scene "Main" 3. Expand "Simple_Grass_Ground" in Assets tab 4. Select "G... Read more
"Unknown message ID 115 connId:1" error on sending messages from Server ...
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more
NetworkManager.singleton.channels.Count gives zero, but should be 2
NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) ... Read more
Disabled sub-emittor particles aren't cleared
Reproduction steps: 1. Open the attached project 2. Open and play "Particles SubEmitters" scene 3. Click on the "Particle System - B... Read more
Content of scrollview not bouncing back when reaching the top/bottom
To reproduce: 1. Open the project the user sent ("NoBounce.zip") 2. Play the only scene 3. Try scrolling the scrollview Notice that,... Read more
Editor gives new pivot point for imported fbx, but old pivot is used dur...
To reproduce: 1. Open attached project 2. Run testScene 3. Drag object in game view 4. Notice that pivot near the outer edge of the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled