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[iOS] [OpenGLES2] Multi-Display causes a crash on UnityFramework`GfxFram...
How to reproduce: 1. Build the "Multi-DisplayTest.zip" project for iOS with openGLES2 Graphics API 2. Connect extra screen to iOS de... Read more
[ShaderGraph] Changing precision of SG with SubGraphs that still use the...
Reproduced in SRP master of 5/28/19, 2019.3.0a5. 1) Open up the attached SubGraphs.zip inside a SG project pointing to master. 2) O... Read more
GameObject with Cloth Component is rising upwards when GameObject is rot...
How to reproduce: 1. Open user-supplied project 2. In Hierarchy select "NotRotated" GameObject 3. Rotate the GameObject 90 degrees ... Read more
[WebGL] UI loses Assembly Reference when building a project with FaceBoo...
Steps to reproduce: 1. Open users attached project "SpaceShooter2019-30a7.zip" 2. Open "MainMenu" scene 3. Notice the console errors... Read more
[Mac Editor] EditorWindow.focusedWindow returns null when not focused on...
How to reproduce: 1. Open the attached project 2. Open "SampleScene" 3. Click on the Scene View to focus it (observe the "UnityEdito... Read more
[Linux] Burst compiler fails when building Windows player
To reproduce: 1) Create a new project 2) Add a Burst package to project 3) Build a windows player Result: You get errors that Burst... Read more
[Linux] Sticky Keys do not work in the Editor
How to reproduce: 1. Open the attached project 'ctrl_test.zip' 2. Make sure Sticky Keys are on 3. Enter Play mode 4. Press Left Cont... Read more
Timeline Animation skips sampling when an Animation has a sharp transiti...
Steps to reproduce: 1. Open users attached project "ScalingFrameLate.zip" 2. Open "SampleScene" 3. Select "Head" GameObject 4. In th... Read more
Crashes on Transform::GetPosition when Prefabs connected with Hinge Join...
How to reproduce: 1. Open attached project (test.zip) 2. Select both WallRevision and WallRevision (1) at the same time 3. Duplicate... Read more
[UniversalRP] Superflous log messages are being posted to console after ...
To reproduce: 1. Create a project using UniversalRP 2. Create a material Expected result: no logs Actual result: A log message is p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated