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Missing warning messages when Blend Shape Normals is set to import
How to reproduce: 1. Open user-submitted project (BlendshapeNormalsBug_2018_3_5) 2. Reimport CH_PepperPotts_Hmd.fbx (in the Assets f... Read more
[Terrain] Using Brush to Raise or Lower Terrain while baking lights Edit...
Using Brush to Raise or Lower Terrain while baking lights Editor crashes Steps to Repro: 1. Create a new Project 2. Create a new Te... Read more
BlendShape ignores GameObject scale values when Cloth Component is added
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1149418-ClothBlendshapeBug.zip" Unity project 2. Select the ... Read more
Android, WebGL, iOS platforms displays HDR textures differently from Win...
Steps to reproduce: 1. Open user attached project 2. Switch platform from Windows Standalone to Android or iOS or WebGL 3. Observe t... Read more
[Profiler] FPS indicator is clipped at 0 fps
PS indicator is clipped at 0 fps Steps to Repro: 1. Create a new project 2. Window > Analysis > Profiler Actual Result: FPS indica... Read more
[Terrain] Reset functionality is not working on Fill heightmap Using Nei...
Reset functionality is not working on Fill heightmap Using Neighbours Steps to reproduce: 1. Create a new Project 2. Create a Terr... Read more
[Preset] FBX preset's animation root node value is not updating in Realtime
FBX Preset's animation root node value is not updating in Realtime Steps to Repro: 1. Create a new or open attached project 2. Impo... Read more
Editor crashes on Scripting::ScriptingWrapperFor when in Play Mode, afte...
To reproduce: 1. Open user's attached project ("New folder") 2. In Project window go to "Runtime" > "Tiles" and select "New Tile Bas... Read more
ParticleSystemRenderer appears when ParticleSystem component is removed ...
Steps: 1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it 2. Select ParticleSystem prefab instance 3. Rem... Read more
ParticleSystemRenderer component appears after ParticleSystem component ...
Steps: 1. Add "GameObject -> Create empty" and make a prefab out of it 2. Select GameObject prefab instance in Hierarchy 3. Add Part... Read more
All about bugs
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Latest issues
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