Search Issue Tracker
By Design
Votes
0
Found in
2018.3.5f1
Issue ID
1151059
Regression
No
Android, WebGL, iOS platforms displays HDR textures differently from Windows platform
Steps to reproduce:
1. Open user attached project
2. Switch platform from Windows Standalone to Android or iOS or WebGL
3. Observe the brightness/saturation/contrast changes of .exr textures
Expected result: switching platform to Android/iOS/WebGL should not cause significant .exr texture brightness/saturation/contrast changes
Reproduced in: 2019.3.0a1, 2018.4.0f1, 2017.4.26f1 testing on Android, WebGL, iOS
No repro testing with DirectX11, OpenGLES3, Vulkan on Windows Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment