Search Issue Tracker

By Design

Votes

0

Found in

2018.3.5f1

Issue ID

1151059

Regression

No

Android, WebGL, iOS platforms displays HDR textures differently from Windows platform

Graphics - General

-

Steps to reproduce:
1. Open user attached project
2. Switch platform from Windows Standalone to Android or iOS or WebGL
3. Observe the brightness/saturation/contrast changes of .exr textures

Expected result: switching platform to Android/iOS/WebGL should not cause significant .exr texture brightness/saturation/contrast changes

Reproduced in: 2019.3.0a1, 2018.4.0f1, 2017.4.26f1 testing on Android, WebGL, iOS
No repro testing with DirectX11, OpenGLES3, Vulkan on Windows Standalone

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.