Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1149481
Regression
No
BlendShape ignores GameObject scale values when Cloth Component is added
How to reproduce:
1. Open the "SampleScene" Scene in the attached "case_1149418-ClothBlendshapeBug.zip" Unity project
2. Select the "sail_blendshape" GameObject in the Hierarchy tab and change its "Folded" BlendShape value in the Inspector tab
3. Observe the effect in the Scene tab
Expected result: the "sail_blendshape" GameObject retains its scale when the "Folded" BlendShape value is being changed
Actual result: the "sail_blendshape" GameObject scale reverts to (1, 1, 1) when the "Folded" BlendShape value is not equal to 0
Reproducible with: 2017.4.26f1, 2018.4.0f1, 2019.1.0f2, 2019.2.0a14, 2019.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
Resolution Note:
Currently there are no plans to support blend shapes with cloth. The reason why scaling is ignored here is due to limitations of the skinning system when interacting with cloth. Looking forward as we evolve the cloth system we'll revisit such use cases.