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Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON ...
Reproduction steps: 1. Create a new 3D Core project 2. Download and import the “POLYGON City - Low Poly 3D Art by Synty“ asset pac... Read more
Crash on GetDefaultTextureCompressionFormat when opening a project after...
h5. Reproduction steps # Open the attached “Pong.zip” project h5. Actual Result * Observe the crash * First few lines of Stack... Read more
The "Center" Tool Handle Position option works the same as the "Pivot" ...
Reproduction steps: 1. Create a new 3D project 2. Open the “Scenes/SampleScene” scene in the Project window 3. Create “Cube” and ... Read more
Terrain Layers are drawn as black rectangular splotches on a Terrain whe...
Reproduction steps: 1. Open the attached “IN-57673 Terrain Mipmaps Bug - 3D Core.zip“ project 2. Open the “SampleScene“ 3. Go to Edi... Read more
The Editor window is rendered as a solid white color when the project is...
Reproduction steps: 1. Create a new project and open it 2. Observe the Editor Expected result: The Editor window is fully rende... Read more
.NET Host process remains indefinitely when reimporting a 3rd party package
Reproduction steps: 1. Open the "My project.zip" project 2. Select "Assets/Plugins/CSE.UI/CSE.UI" in the Project window 3. Unchec... Read more
Editor Crashes on CreateDirect3D11SurfaceFromDXGISurface when calling Ma...
How to reproduce: 1. Open the “IN-59842“ project 2. Open the “SampleScene“ 3. Select the “Cube“ GameObject 4. In the Inspector w... Read more
Custom Render Texture Initialization Mode set to Realtime causes Dimensi...
Reproduction steps: 1. Open the attached “TestMacOs.zip” project 2. Select the “Assets/Scenes/CustomShaders/RenderTextureWrapper.a... Read more
[HDRP][Path Tracer] Light box don't have the correct sampling and emissi...
The lightbox in pathracer have incorrect sampling and emission calculations. the code incorrectly apply punctual light spherical ... Read more
Rendering layers trigger DepthnormalPrePass when using Decal and Full Sc...
Reproduction steps: 1. Open the attached “DepthNormalsPrePass.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset