Search Issue Tracker
Fixed
Fixed in 2022.3.16f1, 2023.2.4f1, 2023.3.0a18
Votes
0
Found in
2022.3.1f1
2022.3.13f1
2023.1.20f1
2023.2.0b18
2023.3.0a13
Issue ID
UUM-55990
Regression
Yes
.NET Host process remains indefinitely when reimporting a 3rd party package
Reproduction steps:
1. Open the "My project.zip" project
2. Select "Assets/Plugins/CSE.UI/CSE.UI" in the Project window
3. Uncheck the "Any platform" box under the "Select platforms for plugin" section in the Inspector window, check the box again, and hit apply
4. While the package is being reimported, open Task Manager, and observe the ".NET Host" process(-es) under the Unity Editor process
5. Wait until the package is reimported
6. Repeat the steps 3, 4, 5 a few times
Expected result: The “.NET Host“ process disappears after the package is done being re-imported
Actual result: The “.NET Host“ process stays indefinitely, and keeps on using the CPU even when the Editor is turned off
Reproducible with: 2022.3.1f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13
Not reproducible with: 2021.3.32f1, 2022.3.0f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment