Search Issue Tracker
Fixed
Votes
0
Found in
2023.1.16f1
Issue ID
UUM-55986
Regression
No
The Editor window is rendered as a solid white color when the project is opened
Reproduction steps:
1. Create a new project and open it
2. Observe the Editor
Expected result: The Editor window is fully rendered
Actual result: The Editor window is rendered solid white
Reproducible with: 2023.1.16f1
Reproduced on: Windows 11
Notes:
- The issue was not reproducible by CQA
- Editor.log shows that the last action of the Editor was importing the Assets: “[Worker0] Start importing Assets/Scenes using Guid(0b5b0d403c42a1843b7be8531abcd92f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
[Worker0] -> (artifact id: 'e93774ddf0b0d78516788088715d3b3e') in 0.002919 seconds”
What the window looks like: !image-2024-02-09-09-44-58-163.png|width=723,height=435!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-56482