Search Issue Tracker
Fixed
Votes
0
Found in
2023.1.20f1
2023.2.0f1
2023.3.0a14
Issue ID
UUM-55982
Regression
Yes
Crash on GetDefaultTextureCompressionFormat when opening a project after installing the ML-Agents package
h5. Reproduction steps
# Open the attached “Pong.zip” project
h5. Actual Result
* Observe the crash
* First few lines of Stack Trace:
{code}
{\{0x00007FF99753F0B6 (Unity) EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat }}
{\{0x00007FF9967FF131 (Unity) DoesDefaultTextureCompressionAllowRGTC }}
{\{0x00007FF99677DE61 (Unity) IsSupportedTextureFormat }}
{\{0x00007FF996781B2D (Unity) RecommendedFormatsFromTextureTypeAndPlatform }}
{{0x00007FF9975717D3 (Unity) TextureImporter::UpdatePlatformSettingsOnReadingPre2018_2Data}}
{code}
h5. Environment
* Reproducible with: 2023.1.0a20, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
* Not reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.0a19
* Reproducible on: macOS Sonoma 14.0 (Intel), Windows 11(by the reporter)
* Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-55126