Search Issue Tracker
Fixed
Fixed in 2022.3.15f1, 2023.2.4f1, 2023.3.0a17
Votes
0
Found in
2022.3.13f1
2023.1.20f1
2023.2.0b18
2023.3.0a14
Issue ID
UUM-56003
Regression
No
Rendering layers trigger DepthnormalPrePass when using Decal and Full Screen Pass render features
Reproduction steps:
1. Open the attached “DepthNormalsPrePass.zip” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Open the Frame Debugger window (Window > Analysis > Frame debugger)
4. Enable the Frame Debugger by pressing the “Enable” button in the upper-left corner
5. Observe the events tree on the left side of the Frame Debugger window
Expected result: “DepthNormalPrepass” is not present in the events tree
Actual result: “DepthNormalPrepass” event is present
Reproducible with: 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14
Couldn’t test with: 2021.3.31f1 (Full Screen Pass renderer feature is not available)
Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested
Note: Full Screen Pass and Decal renderer features have to be enabled in the Universal Renderer Asset for the reproduction to occur
MSAA is not enabled. The DepthNormalPrepass texture is not used subsequently in the pipeline.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset with Sprite Glyphs to a UIDocument
- Color Node Alpha slider displays incorrect value when viewed in Shader Graph
- Player unresponsive when building a specific project with Autoconnect Profiler enabled
- Users get "Not found/404" when clicks link "Special thanks to our beta users"
- Search CustomIndexer workflow using IndexProrpety doesn't work if property name is not in lowercase
Add comment