Search Issue Tracker
Fixed
Fixed in 2022.3.15f1, 2023.2.4f1, 2023.3.0a17
Votes
0
Found in
2022.3.13f1
2023.1.20f1
2023.2.0b18
2023.3.0a14
Issue ID
UUM-56003
Regression
No
Rendering layers trigger DepthnormalPrePass when using Decal and Full Screen Pass render features
Reproduction steps:
1. Open the attached “DepthNormalsPrePass.zip” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Open the Frame Debugger window (Window > Analysis > Frame debugger)
4. Enable the Frame Debugger by pressing the “Enable” button in the upper-left corner
5. Observe the events tree on the left side of the Frame Debugger window
Expected result: “DepthNormalPrepass” is not present in the events tree
Actual result: “DepthNormalPrepass” event is present
Reproducible with: 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14
Couldn’t test with: 2021.3.31f1 (Full Screen Pass renderer feature is not available)
Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested
Note: Full Screen Pass and Decal renderer features have to be enabled in the Universal Renderer Asset for the reproduction to occur
MSAA is not enabled. The DepthNormalPrepass texture is not used subsequently in the pipeline.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment