Search Issue Tracker
Fixed
Fixed in 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Votes
0
Found in
2022.3.14f1
2023.1.20f1
2023.2.0f1
2023.3.0a14
Issue ID
UUM-55984
Regression
Yes
The "Center" Tool Handle Position option works the same as the "Pivot" option when trying to attach GO to another GO
Reproduction steps:
1. Create a new 3D project
2. Open the “Scenes/SampleScene” scene in the Project window
3. Create “Cube” and “Plane” GOs in the Hierarchy window
4. Set “Tool Handle Position” to “Center” in the Scene View
5. Select the “Cube” GO in the Scene View
6. While holding down the Shift key, drag “Cube” GO towards the “Plane” GO, and when they are close start holding the Control key
7. Observe the “Cube” GO in the Scene View
Expected result: The “Cube” GO is attaching itself above the “Plane” GO
Actual result: The “Cube” GO is being attached inside the “Plane” GO (the same behavior as the “Pivot” option)
Reproducible with: 2022.1.0a10, 2021.1.24f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
Not reproducible with: 2021.3.32f1, 2022.1.0a9
Reproducible on: Ubuntu 22.04, Windows 10
Not reproducible on: No other environment tested
Note:
- Every time trying to reproduce the bug, new project has to be created
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment