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Fixed

Fixed in 2022.3.21f1, 2023.2.10f1, 2023.3.0a19

Votes

1

Found in

2022.3.13f1

2023.1.20f1

2023.2.0b18

2023.3.0a14

Issue ID

UUM-55999

Regression

Yes

Custom Render Texture Initialization Mode set to Realtime causes Dimensions do not match dimensions of depth surface

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Reproduction steps:
1. Open the attached “TestMacOs.zip” project
2. Select the “Assets/Scenes/CustomShaders/RenderTextureWrapper.asset” Custom Render Texture
3. Change the Initialization Mode to “Realtime” in the Inspector window
4. Untick the “Double Buffered” checkbox
5. Observe the Console

Expected result: No errors are present
Actual result: "Dimensions of color surface ("SceneView RT") do not match dimensions of depth surface ("RenderTextureWrapper"): (1101, 514) != (256, 256)" errors are being consistently printed out

Reproducible with: 2022.2.0a11, 2022.1.24f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14
Not reproducible with: 2021.3.32f1, 2022.2.0a10

Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested

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