Search Issue Tracker
[Mac][Metal] Unity crashes on GfxDeviceMetalBase::DrawNullGeometry when ...
How to reproduce: 1. Open the attached project 2. Open the "Scene3D.unity" scene Actual result: Unity crashes Reproducible with: 2... Read more
Crash on Joint2D::FetchBodyA when opening scene
How to reproduce: 1. Open the attached project 2. Open the "lvlSkit.unity" scene Actual result: Unity crashes. Reproducible with: ... Read more
[Shaders, MacOS, WebGL] Shader Rendering Incorrectly on remotely downloa...
To reproduce: 1. Open attached project "HairTest.zip" 2. Open "test.unity" scene 3. Enter play mode 4. Observe as a new hair model ... Read more
Unable to select folders using searching in two column layout when searc...
Unable to select game asset folders using searching in two column layout when search location filter is set to "Packages" or "Assets... Read more
EntityManager.Exist returns true even if the entity does not exist
Steps to reproduce: 1. Download and open the attached project 2. Run test Test.dll Expected: both tests succeed Actual: second test... Read more
Loud clicking sound starts playing when selecting more than one audio cl...
Any time User selects multiple sounds (not just one) and no other file type in Project Explorer, such as by holding control and clic... Read more
[Android] Newer devices with Adreno GPU take very long time to start the...
Reproduction steps: 1) Download and open user's attached project (OwnCloud link and password are provided) 2) Build Scenes/GameStart... Read more
Icon not getting updated when making an existing Prefab into a Prefab Va...
Prefab Variant icon differs from prefab icon, however, when making an existing prefab to a prefab variant it's not getting changed. ... Read more
[TestRunner] System.IO.IOException occurs when using command line via Pr...
To reproduce: 1. Download attached project "CommandLineBroken.zip" and open in Unity 2. In Test Runner press "Run All" button Expe... Read more
[IMGUI] Editor crash on "GUIEventManager::RemoveEventAtIndex" when calli...
Steps to reproduce: 1. Open the attached project 2. Enter play mode 3. Click the GUI button on the top-left to call Debug.Break() 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime