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[VFX Graph] Floating point division by zero at kernel warning is thrown ...
How to reproduce: 1. Import the attached 'Warning' VFX 2. Connect float to Speed Range port of Scale over Speed block in Update Co... Read more
Asterisk is displayed near a newly created VFX Graphs name when in reali...
How to reproduce: 1. Open any project with VFX Graph installed 2. Create a new VFX Graph and double-click it to open the VFX Edito... Read more
GameView.Repaint hangs when using the editor
How to reproduce: 1. Open the “repo_project.zip“ project 2. Open the “Main.Solver“ scene 3. Select any GameObject, click on the “... Read more
[Cloth] Constraint sphere placement is not updated when object is scaled
Steps to reproduce: 1. Open attached project "ClothBug.zip" and scene "SampleScene" 2. In Hierarchy window, select "Plane" GameObj... Read more
[Cloth] Cannot use Paint tool
Steps to reproduce: 1. Open attached project "ClothBug.zip" and scene "SampleScene" 2. In Hierarchy window, select "Plane" GameObj... Read more
Crash on scripting_method_invoke when entering the Play Mode
Reproduction steps: 1. Open the attached “CrashRepro” project 2. Enter the Play Mode Reproducible with: 2020.3.48f1, 2021.3.25f... Read more
Node Search cannot be opened via context menu in VFX Graph
How to reproduce: 1. Create a new Graph 2. Right click in the graph view, select Create Node Actual result: Node Search open f... Read more
Tilemap.SetTile() instantiates twice when called in Player
Reproduction steps: 1. Open the attached Project “BugRepro” 2. Enter the Play Mode 3. Press the tiles with Mouse button 4. Obser... Read more
Environment reflections are temporarily disabled when entering Prefab Mode
Reproduction steps: 1. Open project “ReflectionBug.zip” 2. Open “Sphere” Prefab by clicking the little arrow icon next to the Game... Read more
[HDRP] HDRP Cloud rotation does not allow for smooth rotation at low rot...
Steps to reproduce: 1. Open the attached user's project "1550421-CloudRotation.zip" 2. Open the "OutdoorScene.unity" 3. Enter Pla... Read more
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