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Fixed in 2021.3.27f1, 2022.2.22f1, 2023.1.0b18, 2023.2.0a16



Found in






Issue ID




Tilemap.SetTile() instantiates twice when called in Player



Reproduction steps:
1. Open the attached Project “BugRepro”
2. Enter the Play Mode
3. Press the tiles with Mouse button
4. Observe the Console and how LogWarning only sets tile once
5. Build and Run the Project
6. Connect the Console to the Player and tap the tiles
7. Observe the Console

Expected result: Tile gets instantiated once in built Player on tap
Actual result: Tile gets instantiated twice per tap

Reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a13

Rperoducible on:
MacOS 13.3.1 (Intel)
Google Pixel 3 (Pixel 3), CPU: Snapdragon 845, GPU: Adreno 630, OS: 12.0.0
Samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 Series 9810, GPU: Mali-G72, OS: 10.0.0
iPhone 14 Pro Max, 16.3.1 iOS
iPhone 12, 14.1 iOS
iPad (9th generation), 15.0 iOS
iPad Pro 12.9", 13.4.1 iOS

  1. Resolution Note (fix version 2023.2.0a16):

    Fix for this issue will be available on Unity 2023.2.0a16 and above

  2. Resolution Note (fix version 2023.1.0b18):

    Fix for this issue will be available on Unity 2023.1.0b18 and above

  3. Resolution Note (fix version 2022.2.22f1):

    Fix for this issue will be available on Unity 2022.3.0f1 and above

  4. Resolution Note (fix version 2021.3.27f1):

    Fix for this issue will be available on Unity 2021.3.27f1 and above

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