Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.24f1
2022.2.17f1
2023.1.0b14
2023.2.0a15
Issue ID
UUM-35050
Regression
No
[VFX Graph] Floating point division by zero at kernel warning is thrown upon node connection
How to reproduce:
1. Import the attached 'Warning' VFX
2. Connect float to Speed Range port of Scale over Speed block in Update Context
Actual result: Shader warning in '[Warning] [System] Update Particle': floating point division by zero at kernel CSMain at Warning.vfx(191) (on metal) is thrown to the console
Note: Resproduced on macOS, Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
Resolution Note:
Although we can potentially detect static divide by zero errors and display a warning in the graph (or an error and make compilation fail). Dividing by zero in graph means it's ill formed so we don't want to fix it, it's on the user's to fix their graph