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Won't Fix

Votes

0

Found in

2021.3.24f1

2022.2.17f1

2023.1.0b14

2023.2.0a15

Issue ID

UUM-35050

Regression

No

[VFX Graph] Floating point division by zero at kernel warning is thrown upon node connection

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How to reproduce:
1. Import the attached 'Warning' VFX
2. Connect float to Speed Range port of Scale over Speed block in Update Context

Actual result: Shader warning in '[Warning] [System] Update Particle': floating point division by zero at kernel CSMain at Warning.vfx(191) (on metal) is thrown to the console

Note: Resproduced on macOS, Windows

  1. Resolution Note:

    Although we can potentially detect static divide by zero errors and display a warning in the graph (or an error and make compilation fail). Dividing by zero in graph means it's ill formed so we don't want to fix it, it's on the user's to fix their graph

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