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0
votes
By Design

[Universal RP] Mesh draw call number increases when baked Spot Lights exist

URP Features

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Jun 01, 2022

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Version/s: 2019.4.38f1, 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11, 2023.1.0a1

How to reproduce: 1. Open the user's attached "Playground" project 2. Open the "SampleScene" Scene 3. Open the "Window -> Analysis -... Read more

0
votes
Won't Fix

[Metal] Post Processing toggle in the Scene viewport causes graphics art...

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Jun 01, 2022

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Version/s: 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11

How to reproduce: 1. Open project "CelticEGame.zip" 2. Go to the Build Settings and choose iOS 3. Observe the Scene or Game view Ex... Read more

1
votes
Won't Fix

Planar Reflections don't work when using Overlay Camera Render Type

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Jun 01, 2022

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Version/s: 2021.2.10f1, 2022.1.0a16

How to reproduce: 1. Open the user's attached project 2. Open scene Assets/_WipDemos/ScriptableRenderPasses/PlanarReflections 3. Obs... Read more

20
votes
Won't Fix

Invisible wall is created when a certain combination of Nav Mesh Box Obs...

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Jun 01, 2022

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Version/s: 2021.2.17f1, 2022.1.0b14, 2022.2.0a9, 2023.1.0a24, 2023.2.0a1, 2023.3.0a3

How to reproduce: 1. Open the user's attached project "NavMeshWall2021.zip" 2. Open the "NavMeshBugCase2" Scene 3. Press Play 4.... Read more

2
votes
Won't Fix

NavMeshObstacles cause dead zones in the NavMesh pathing

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Jun 01, 2022

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Version/s: 2021.3.3f1, 2022.1.5f1, 2022.2.0a17

How to reproduce: 1. Open project "NavMeshTest.zip" 2. Open the Navigation window (Window>AI>Navigation) 3. Choose the Bake tab and ... Read more

0
votes
Won't Fix

NavMesh is generated with an unexpected gap when using Physics Colliders...

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Jun 01, 2022

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Version/s: 2021.3.3f1, 2022.1.5f1, 2022.2.0a17

Reproduction steps: 1. Download and open the attached project "1213279.zip" 2. Open the Sample Scene 3. Select the Navmesh GameObjec... Read more

9
votes
Won't Fix

A tiny gap in an Obstacle when it carves the Nav Mesh

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.5f1, 2022.2.0a17

Reproduction steps: 1. Open the attached 'CarvingBugRepro' project 2. Open the 'SampleScene' 3. In the Scene view zoom to the area b... Read more

1
votes
Active

NavMeshSurface shows different result compared to Navigation system NavM...

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Jun 01, 2022

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Version/s: 2021.3.3f1, 2022.1.5f1, 2022.2.0a17

Reproduction steps: 1. Open the attached project "Sample Project" 2. Open "SampleScene" scene (Assets/Scenes/SampleScene) 3. Open Na... Read more

3
votes
Active

Memory leak in NavmeshAgent.SetDestination method when multiple agents a...

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Jun 01, 2022

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Version/s: 2021.3.1f1, 2022.1.0b14, 2022.2.0a9

How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Window ... Read more

0
votes
Fixed

[URP] Grid is rendered on top of GameObjects in the Animation Preview Ar...

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Jun 01, 2022

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Version/s: 2021.2.0a9, 2022.1.0b10, 2022.2.0a7, 2023.2.0a1

How to reproduce: 1. Open the attached project "DeferredRepro" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) ... Read more

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