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Fixed in 6000.0.60f1
Fixed in 2022.2.X
Votes
2
Found in
2021.3.3f1
2022.1.5f1
2022.2.0a17
Issue ID
UUM-2969
Regression
No
NavMeshObstacles cause dead zones in the NavMesh pathing
How to reproduce:
1. Open project "NavMeshTest.zip"
2. Open the Navigation window (Window>AI>Navigation)
3. Choose the Bake tab and press the "Bake" button
4. Enter the Play Mode
5. In the Hierarchy window select "Agent"
6. In the Inspector window press the "Warp Agent to Dead Zone" button
7. Press the "Path Agent to point 1" or the "Path Agent to point 2" button
8. In the Hierarchy window disable "NavMeshObstacle2"
9. Press the "Path Agent to point 1" or the "Path Agent to point 2" button
Expected result: Agent can path with the Obstacles enabled
Actual result: Agent can't path and the warning appears
Reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12
Could not test with: 2019.4.31f1 (Error: Failed to load '/Users/adas.grinkevicius/Downloads/New Unity Project (77)/Assets/Scene/NavMesh.asset'. File may be corrupted or was serialized with a newer version of Unity.)
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Resolution Note (fix version 6000.0.60f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-65656
Resolution Note (fix version 2022.2):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-65656