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Under Consideration for 2022.3.X, 6000.0.X, 6000.3.X, 6000.4.X
In Progress in 6000.5.X
Votes
3
Found in
2021.3.1f1
2022.1.0b14
2022.2.0a9
6000.0.37f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-2955
Regression
No
Memory leak in NavmeshAgent.SetDestination method when multiple agents are in the same position
How to reproduce:
1. Open the attached "case_1404634" project
2. Enter the Play Mode in the "UnloadScene" Scene
3. Open the "Window -> Analysis -> Memory Profiler" window from the menu
4. Capture a Snapshot
5. Enter the Play Mode in the "SampleScene" Scene for 10 minutes
6. Repeat the 2-4 steps to fully unload Assets from the "SampleScene" Scene
7. Select the captured Snapshots in the "Compare Snapshots" section
8. Select the "Diff All Native Allocations" Table view
9. Apply the following filters to the Table view:
- "Root Reference" column is "No Root"
- "Diff" column is "New"
- "Sort" column is "Descending"
10. Observe the Table view
Expected result: No new "No Root" memory is observed in the filtered Table view
Actual result: More than 5 megabytes of memory is leaked in total of 15 thousand leaked memory fragments
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.18f1, 2021.3.1f1, 2022.1.0b14, 2022.2.0a9
Note: Related to https://forum.unity.com/threads/memory-leak-in-navmeshagent-setdestination-if-multiple-agents-in-the-same-position.1242958/
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