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In Progress

Fixed in 2021.3.24f1, 2022.2.2f1, 2023.1.0b14, 2023.2.0a12

Fix In Review for 2022.1.X



Found in





Issue ID




[URP] Grid is rendered on top of GameObjects in the Animation Preview Area when Deferred Rendering is used



How to reproduce:
1. Open the attached project "DeferredRepro"
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Project window, select the Animation Asset "anim" (Assets/anim.anim)
4. In the Hierarchy window, click and drag the GameObject "Cube" to the Inspector's Preview Area
5. Inspect the Preview Area

Expected result: The grid is rendered behind the Cube GameObject
Actual result: The grid is rendered in front of the Cube GameObject

Reproducible with: 12.0.0 (2021.2.0a9), 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 12.0.0 (2021.2.0a8) (No Deferred Rendering available)

  1. Resolution Note (fix version 2023.2.0a12):

    The Forward and Deferred rendering mode now renders the grid correctly inside the animation preview.

  2. Resolution Note (fix version 2022.2.2f1):

    Fixed deferred rendering of grid in Animation clip's preview window using URP.

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