Search Issue Tracker
Won't Fix
Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X
Votes
0
Found in
2020.3.34f1
2021.3.1f1
2022.1.0f1
2022.2.0a11
Issue ID
UUM-2984
Regression
No
[Metal] Post Processing toggle in the Scene viewport causes graphics artifacts
How to reproduce:
1. Open project "CelticEGame.zip"
2. Go to the Build Settings and choose iOS
3. Observe the Scene or Game view
Expected result: No white artifacts
Actual result: White artifacts appear
Reproducible with: 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Could not test with: 2019.4.38f1 (Errors after downgrade)
Note: Also reproducible when deployed to the iOS device
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
- [Android] [iOS] Application silently crashes when creating and setting up Textures2D in large amounts
- Some VFX Window Panels close on entering Play mode
- VFX Graph using Redo action for Move and Connect node results in an unknown input value
Resolution Note:
Works as designed, bug is user error.