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Exception thrown on deleting folder from Favorites in Project Browser
If you add folder to Favorites in Project Browser in one project, then open another project that doesn't have such folder and try to... Read more
[VFX] [HDRP] Release build crashes when instantiating a lot of prefabs w...
Reproduction steps:1. Open the attached project ("case_1225659-vfxgraphcrash.zip")2. Make a standalone (release) build and run it3. ... Read more
[Profile Analyzer] Frame Control value overlaps with drop-down list when...
Reproduction steps:1. Open attached project "ProfileAnalyze.zip"2. In Profile Analyzer window, Load "case_1229216-capture.pdata"3. I... Read more
[QuickSearch] QuickSearch Object Selecor's slider is unresponsive and of...
How to reproduce:1. Open user-submitted project (ObjectPicker.zip)2. Open the Object Picker window(e.g. from Main Camera > Target... Read more
SkinnedMeshRenderer not being rendered in Build
Reproduction steps:1. Import the attached package "b123.unitypackage"2. In the Project window drag and drop the "GameObject.Prefab" ... Read more
[InputSystem] InputActionReference loses GUID when its action is moved o...
How to reproduce:1. Open the attached 'project-1229145.zip' project2. In the Hierarchy window select 'GameController'3. In the Inspe... Read more
[Unity Test Framework] UnityTearDown is skipped when a test fails during...
How to reproduce:1. Open attached project "TestTimeoutIssue.zip"2. Open Test Runner window and PlayMode tab3. In Test Runner, run "S... Read more
Crash on InstantiatePrefabDrag when dragging a specific Prefab to a Scene
Reproduction steps:1. Open user's attached project "Map2DStrategy-Test"2. In the Project window, select the prefab from the Prefabs ... Read more
Specific machines have extremely slow asset Import time
How to reproduce:1. Open attached project "AssetImport.zip"2. In Project window, right-click on "SM_PROP_GEN_ElectricPole01" -> "... Read more
[Output] Inconsistencies with VFX shadow casting and shadow cascades
Repro steps: 1. Open the Example_02 scene and the Clouds effect to compile it2. Select the global volume and expand the Shadows over... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions