Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
preview.6 - 1.0.0
Issue ID
1229145
Regression
No
[InputSystem] InputActionReference loses GUID when its action is moved or renamed in the InputAction asset
How to reproduce:
1. Open the attached 'project-1229145.zip' project
2. In the Hierarchy window select 'GameController'
3. In the Inspector window observe 'Player Movement Action' property field
4. Open 'GamePlay' Input Action asset
5. Rename the 'MovementVector' to 'MovementVector2' and save the asset
6. Repeat steps 2-3
Expected result: 'Player Movement Action' property field keeps its value
Actual result: 'Player Movement Action' property field loses its value
Reproducible with: 2019.3.7f1, 2020.1.0b3, 2020.2.0a4 (preview - 1.0.0, preview.6 - 1.0.0)
Could not test with: 2017.4.38f1 (Package Manager not available), 2018.4.20f1 (only incompatible InputSystem versions available)
Note: renaming the asset to the original name or moving it back to the original map resets the reference
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 1.0.0-preview.7):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1100
Fixed in preview.7 - 1.0.0 'Input System' package version