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Fixed in 1.0.0-preview.7



Found in [Package]

preview.6 - 1.0.0

Issue ID




[InputSystem] InputActionReference loses GUID when its action is moved or renamed in the InputAction asset

Package: Input System


How to reproduce:
1. Open the attached '' project
2. In the Hierarchy window select 'GameController'
3. In the Inspector window observe 'Player Movement Action' property field
4. Open 'GamePlay' Input Action asset
5. Rename the 'MovementVector' to 'MovementVector2' and save the asset
6. Repeat steps 2-3

Expected result: 'Player Movement Action' property field keeps its value
Actual result: 'Player Movement Action' property field loses its value

Reproducible with: 2019.3.7f1, 2020.1.0b3, 2020.2.0a4 (preview - 1.0.0, preview.6 - 1.0.0)
Could not test with: 2017.4.38f1 (Package Manager not available), 2018.4.20f1 (only incompatible InputSystem versions available)

Note: renaming the asset to the original name or moving it back to the original map resets the reference

  1. Resolution Note (fix version 1.0.0-preview.7):

    Fixed by
    Fixed in preview.7 - 1.0.0 'Input System' package version

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