Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
preview.6 - 1.0.0
Issue ID
1229145
Regression
No
[InputSystem] InputActionReference loses GUID when its action is moved or renamed in the InputAction asset
How to reproduce:
1. Open the attached 'project-1229145.zip' project
2. In the Hierarchy window select 'GameController'
3. In the Inspector window observe 'Player Movement Action' property field
4. Open 'GamePlay' Input Action asset
5. Rename the 'MovementVector' to 'MovementVector2' and save the asset
6. Repeat steps 2-3
Expected result: 'Player Movement Action' property field keeps its value
Actual result: 'Player Movement Action' property field loses its value
Reproducible with: 2019.3.7f1, 2020.1.0b3, 2020.2.0a4 (preview - 1.0.0, preview.6 - 1.0.0)
Could not test with: 2017.4.38f1 (Package Manager not available), 2018.4.20f1 (only incompatible InputSystem versions available)
Note: renaming the asset to the original name or moving it back to the original map resets the reference
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search: Inspector section icon is less sharp/more pixelated than other editor icons
- Search description string is always truncated
- [VFX] When Grouped Nodes are converted to Subgraph Operator resulting Graph Node is not included in the Group
- Search window icons are less sharp/more pixelated than other editor icons
- The Inspector can be covered when scaling the horizontal separator bar
Resolution Note (fix version 1.0.0-preview.7):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1100
Fixed in preview.7 - 1.0.0 'Input System' package version