Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
preview.6 - 1.0.0
Issue ID
1229145
Regression
No
[InputSystem] InputActionReference loses GUID when its action is moved or renamed in the InputAction asset
How to reproduce:
1. Open the attached 'project-1229145.zip' project
2. In the Hierarchy window select 'GameController'
3. In the Inspector window observe 'Player Movement Action' property field
4. Open 'GamePlay' Input Action asset
5. Rename the 'MovementVector' to 'MovementVector2' and save the asset
6. Repeat steps 2-3
Expected result: 'Player Movement Action' property field keeps its value
Actual result: 'Player Movement Action' property field loses its value
Reproducible with: 2019.3.7f1, 2020.1.0b3, 2020.2.0a4 (preview - 1.0.0, preview.6 - 1.0.0)
Could not test with: 2017.4.38f1 (Package Manager not available), 2018.4.20f1 (only incompatible InputSystem versions available)
Note: renaming the asset to the original name or moving it back to the original map resets the reference
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Invalid vertex attribute format" error message does not mention "bytes" when the data size is mismatched
- [Windows] About Unity window displays Editor version in two lines instead of one
- [Linux] "Add Component" menu goes under the screen when the menu extends beyond the display boundries
- High Editor GPU usage when Camera with RenderTexture and VFX Graph are in the scene, with Scene/Game tabs closed
- List in Inspector not resizing when exiting Play mode
Resolution Note (fix version 1.0.0-preview.7):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1100
Fixed in preview.7 - 1.0.0 'Input System' package version