Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.1.13
Issue ID
1229942
Regression
No
[Unity Test Framework] UnityTearDown is skipped when a test fails during the UnitySetUp
How to reproduce:
1. Open attached project "TestTimeoutIssue.zip"
2. Open Test Runner window and PlayMode tab
3. In Test Runner, run "SetupFail" test
4. Observe the Console window
Expected result: the test is not successful, Teardown and UnityTearDown is run
Actual result: the test is not successful, Teardown does not run
Reproducible with: 2018.4.20f1, 2019.3.6f1, 2020.1.0b3, 2020.2.0a3 (1.1.11, 1.1.13)
Could not test with: 2017.4 (test runner missing features, errors in the console window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Resolution Note:
In the attached project an exception is thrown from UnitySetup and respectively Setup is never being called. Thus TearDown doesn't need to be called either. When an exception is thrown from a Setup method, then all the necessary TearDowns are being called in expected order.