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Issue ID




[Unity Test Framework] UnityTearDown is skipped when a test fails during the UnitySetUp

Package: Test-Framework


How to reproduce:
1. Open attached project ""
2. Open Test Runner window and PlayMode tab
3. In Test Runner, run "SetupFail" test
4. Observe the Console window

Expected result: the test is not successful, Teardown and UnityTearDown is run
Actual result: the test is not successful, Teardown does not run

Reproducible with: 2018.4.20f1, 2019.3.6f1, 2020.1.0b3, 2020.2.0a3 (1.1.11, 1.1.13)
Could not test with: 2017.4 (test runner missing features, errors in the console window)

  1. Resolution Note:

    In the attached project an exception is thrown from UnitySetup and respectively Setup is never being called. Thus TearDown doesn't need to be called either. When an exception is thrown from a Setup method, then all the necessary TearDowns are being called in expected order.

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