Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.4f1
2020.1
2020.2
Issue ID
1229284
Regression
No
Specific machines have extremely slow asset Import time
How to reproduce:
1. Open attached project "AssetImport.zip"
2. In Project window, right-click on "SM_PROP_GEN_ElectricPole01" -> "Reimport"
3. Observe the reimport time
Expected result: the reimport is instant
Actual result: the reimport sometimes takes way longer than usual
Reproduced in: 2017.4.38f1, 2018.4.20f1, 2019.3.6f1, 2020.1.0b3, 2020.2.0a4
Tested with asset pipeline mode version 1 and 2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9, the reimport is now instant.
We modified our use of the importer to not try to open embedded files within the FBX unless it really needs them.
In the case of this bug, the embedded files weren't needed so can be completely skipped.