Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
7.3.1
Issue ID
1229972
Regression
No
[Output] Inconsistencies with VFX shadow casting and shadow cascades
Repro steps:
1. Open the Example_02 scene and the Clouds effect to compile it
2. Select the global volume and expand the Shadows override
3. Observe how shadows are not cast close to the camera
Expected outcome:
- shadow cascades to work with VFX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Add comment