Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
7.3.1
Issue ID
1229972
Regression
No
[Output] Inconsistencies with VFX shadow casting and shadow cascades
Repro steps:
1. Open the Example_02 scene and the Clouds effect to compile it
2. Select the global volume and expand the Shadows override
3. Observe how shadows are not cast close to the camera
Expected outcome:
- shadow cascades to work with VFX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
Add comment