Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
7.3.1
Issue ID
1229972
Regression
No
[Output] Inconsistencies with VFX shadow casting and shadow cascades
Repro steps:
1. Open the Example_02 scene and the Clouds effect to compile it
2. Select the global volume and expand the Shadows override
3. Observe how shadows are not cast close to the camera
Expected outcome:
- shadow cascades to work with VFX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment