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[PluginImporter] Unity .meta files are generated in the plugin directory...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Build the project for the iOS platform (wit... Read more
<Renderer>().material changes made to a GameObject also apply to the ins...
Steps to reproduce:1. Open the project attached by the user2. Open "SampleScene"3. Enter Play mode4. Press "1" -> GameObject is c... Read more
[Visual Effect Graph] Transition between two Blocks is not selected when...
Transition between two Blocks from the Visual Effect Graph is not getting selected when they are kept closer to each other, it gets ... Read more
[Linux][MacOS] Android Player settings window stopped rendering
Android Player settings window stopped rendering on Linux and MacOS Editor. Repro steps:- create a new project- switch platform to A... Read more
"Should not be capturing when there is a hotcontrol" logs appear when ch...
Repro steps:1. Open user attached project2. In the Hierarchy, select "Main Camera"3. From the Camera component, open Target Texture'... Read more
[ProBuilder] UV Selection dropdown icon is overlapping with its title un...
UV Selection dropdown icon is overlapping with its title from "UV Editor" Window, refer attached screenshot Steps to repro:1. Create... Read more
[Timeline] Undo/Redo of showing or hiding timeline inline values does no...
May be more difficult to test in 2019.3.0b2+ as recording a new animated clip in timeline is broken. (Case 1183235)However this bug ... Read more
Terrain height-based blend in HDRP and Universal 7.0.1 and up looks bad,...
Repro steps:1. Use a project with HDRP or Universal 7.0.1 or higher2. Go to the asset store and download "Terrain Tools Sample Asset... Read more
Downloading Collab project has Hub warn about version not matching 5.0
1. What happened When downloading a Collab project from the Hub, regardless of if the Editor version used to download it is the same... Read more
[UIElements] No visuals on some android devices
Build the Rayscape game for Android and launch it on a Nexus 5X (or other device).Expected result: "Rayscape" should be displayed wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open