Search Issue Tracker

Active

Votes

0

Found in

2017.4

2018.4.8f1

2020.1

Issue ID

1184957

Regression

No

[PluginImporter] Unity .meta files are generated in the plugin directory and then copied to Plugins directory in the Xcode build

Asset Import Pipeline

-

Reproduction steps:
1. Open the attached project.
2. Go to "Assets > Plugins > NativeShare > NativeShare.iOS.plugin" and check it using file explorer.
- There are 2 .meta files
3. Build an iOS project.
4. Go to "Libraries > Plugins > NativeShare > NativeShare.iOS.plugin (RMB Click > Show Package Contents)" in the built Xcode project directory.

Actual behavior:
- You will see 4 files: .m, .h , .m.meta, .h.meta.

Expected behavior:
- Only 2 files are present: .m and .h.

Reproduced with:
- iOS Xcode build
- 2017.4.0f1, 2020.1.0a6

Notes:
- The core problem is that .meta files are generated int the Unity project plugin directory and then, all contents are copied into the build.
- Related to the case: 1178777
- It is possible, that in some way this issue also reproduces on other platforms.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.