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Graphics.Blit will not apply the Material over the whole GameObject when...
How to reproduce: 1. Open the user's attached "Bugreport-Graphics.Blit" project 2. Open the "Scene" Scene 3. In the Hierarchy select... Read more
TextMeshPro Distance Field Overlay shader invisible in HDRP
Steps to reproduce: 1. Create a scene using Create -> HD Template Scene. Open the scene 2. Create a new TextMeshPro (TMP) 3D object... Read more
[HDRP APV] Probes are lost when APV Simplification level is reduced, res...
1) Open the Spotlight project 2) Bake 3) Notice the railings look as expected 4) Change the APV simplification in APV settings from ... Read more
[HDRP] Sky reflection is being clamped when Receive SSR Transparent is e...
Repro: 1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing 2) Select the window m... Read more
[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled... Read more
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project 2. Open Game Window 3. Enable Gizmos 4. Inspect the Green volume in front of the Camera ... Read more
Error in "UnityEditor.Rendering.HighDefinition.HDLightExplorer" after cr...
Steps to repro: 1. Create the new HDRP project and scene; 2. Add empty gameobject; 3. In the Inspector click Add Component>Light; 4.... Read more
[HDRP] Ambient occlusion map provides darker results in Raytracing
On a side project, I noticed that in RTX my highlights are almost completely gone when the AO map is used. I compared the result of ... Read more
[MacOS] HDRP template Game Mode is lagging while showing consistent 50FPS
How to reproduce: 1. Create new HDRP project 2. Enter Play mode 3. Move the mouse in Game view 4. Open game view stats, notice it is... Read more
[HDRP] A Native Collection has not been disposed, resulting in a memory ...
How to reproduce: 1. Create new HDRP template project 2. Select any of the sections in HDRP Tutorials window 3. Quickly skip through... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed
- Dynamic text is rendered in the background when it is inside the <font> tag
- SerializeReference interface does not show CustomPropertyDrawer when it's inherited from another interface