Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
14.0.0
Issue ID
1403037
Regression
No
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project
2. Open Game Window
3. Enable Gizmos
4. Inspect the Green volume in front of the Camera
Reproducible with: 10.8.1 (2020.3.29f1), 12.1.4 (2021.2.12f1) 13.1.5 (2022.1.0b8), 14.0.0 (2022.2.0a5)
Could not test with 2019.4.36f1 because the Template scene is different
Expected result: the Gizmo of the volume and the area around it is static, just like in Scene view
Actual result: it appears that the Gizmo is shaking (a video attached in edits)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Resolution Note:
This issue have already been reported but can't find the previous bug.
The issue is related to TAA, the gizmo display don't work well with it. To workaround it, it is required to disable TAA.
We will not fix this issue as it required too much investment if we would like to do something about it and we have higher priority issue.