Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
14.0.0
Issue ID
1403037
Regression
No
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project
2. Open Game Window
3. Enable Gizmos
4. Inspect the Green volume in front of the Camera
Reproducible with: 10.8.1 (2020.3.29f1), 12.1.4 (2021.2.12f1) 13.1.5 (2022.1.0b8), 14.0.0 (2022.2.0a5)
Could not test with 2019.4.36f1 because the Template scene is different
Expected result: the Gizmo of the volume and the area around it is static, just like in Scene view
Actual result: it appears that the Gizmo is shaking (a video attached in edits)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note:
This issue have already been reported but can't find the previous bug.
The issue is related to TAA, the gizmo display don't work well with it. To workaround it, it is required to disable TAA.
We will not fix this issue as it required too much investment if we would like to do something about it and we have higher priority issue.