Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1414178
Regression
No
[HDRP] Sky reflection is being clamped when Receive SSR Transparent is enabled
Repro:
1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing
2) Select the window material
3) Enable Receive SSR Transparent
Result: Sky reflections are clamped
Expected: Sky reflections are not clamped for transparent material
Note: Project is using raytracing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
Add comment