Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1414178
Regression
No
[HDRP] Sky reflection is being clamped when Receive SSR Transparent is enabled
Repro:
1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing
2) Select the window material
3) Enable Receive SSR Transparent
Result: Sky reflections are clamped
Expected: Sky reflections are not clamped for transparent material
Note: Project is using raytracing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment