Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1414178
Regression
No
[HDRP] Sky reflection is being clamped when Receive SSR Transparent is enabled
Repro:
1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing
2) Select the window material
3) Enable Receive SSR Transparent
Result: Sky reflections are clamped
Expected: Sky reflections are not clamped for transparent material
Note: Project is using raytracing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment