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13
votes
Fixed

"Sub-emitters must be children of the system that spawns them" error is ...

Visual Effects - Legacy

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Sep 08, 2017

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Version/s: 2017.2, 2017.2.0b10

How to reproduce: 1. Open "EmitterIssue" project and "test stage 1..." scene 2. Enter playmode and pause it 3. Observe "Sub-emitters... Read more

0
votes
By Design

Particle System startSizeMultiplier and startSize overrides each other w...

Visual Effects - Legacy

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Dec 21, 2018

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Version/s: 2017.2.0f3

To reproduce: 1. Open user's attached project 2. Enter Play mode 3. Observe Console window and Inspector window Expected: startSize... Read more

0
votes
Fixed

[SubEmitter] Erroneous "Sub-emitters must be children of the system that...

Visual Effects - Legacy

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Oct 11, 2018

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Version/s: 2017.2, 2018.3.0b6

Repro steps: - Open SubEmitterIssue from the attached project - Enter Playmode - Observe error in the console: "Sub-emitters must be... Read more

0
votes
Fixed

Particle Subemitters don't inherit parent's rotation correctly while the...

Visual Effects - Legacy

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Jul 23, 2018

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Version/s: 2017.2.0b11, 2018.1.0f1

How to reproduce: 1. Open the attached project 2. Enter Play mode and click on the "Repro particle" object in the Hierarchy 3. In th... Read more

0
votes
Duplicate

TrailRenderer is not visable when moving just on X or Y axis and Width v...

Visual Effects - Legacy

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Jun 18, 2018

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Version/s: 2017.2.0b7, 2017.3.0a4, 2017.4.0f1

How to reproduce: 1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene" 2. Enter Play mode 3. With WASD keys... Read more

0
votes
By Design

Flare disappears when a Collider Component is added to the same gameObject

Visual Effects - Legacy

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Apr 30, 2018

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Version/s: 2017.2.0b4, 2017.4.1f1

Steps to reproduce: 1. Create a gameObject with a Light Component attached 2. In the inspector Window of that gameObject, add a Flar... Read more

0
votes
Fixed

Particle System using SkinnedMeshRenderer shape generate warning and err...

Visual Effects - Legacy

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Apr 20, 2018

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Version/s: 2017.2

- Open the scene TestScene - Press Play -Press space to set timeScale to 0 thanks to the PauseScript, notice the warning in the co... Read more

0
votes
Duplicate

Fatal Error: pointer to object of manager 'RenderSettings' is Null after...

Visual Effects - Legacy

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Mar 31, 2018

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Version/s: 2017.2.0b9, 2017.3.0a6, 2017.3.1f1

How to reproduce: 1. Open the attached project 2. Open the "Vapors" scene 3. Press Play 4. In the Project Assets, select "CarPrefab"... Read more

0
votes
Fixed

Two particle effect draw calls do not batch together

Visual Effects - Legacy

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Feb 27, 2018

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Version/s: 2017.2.2f1

Repro steps: 1. Run scene in attached ParticleBatching.zip 2. After a few seconds click Enable in the Frame Debugger 3. In the Tran... Read more

0
votes
Fixed

The build crashes in AnimationCurveTpl<float>::Evaluate when assigning M...

Visual Effects - Legacy

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Feb 26, 2018

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Version/s: 2017.2.1f1

To reproduce: 1. Open the "ParticleSystem Issue.zip" project 2. Open the "Main" scene 3. Enter Play mode, everything works correctl... Read more

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