Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b4
2017.4.1f1
Issue ID
1032211
Regression
Yes
Flare disappears when a Collider Component is added to the same gameObject
Steps to reproduce:
1. Create a gameObject with a Light Component attached
2. In the inspector Window of that gameObject, add a Flare to the 'Flare' property in the Light Component
3. Add any Collider to the same gameObject and try turning it off/on
Expected: the flare is visible regardless of Collider's active status
Actual: the flare disappears when the Collider is turned on
Reproduced in: 2017.2.0b4, 2017.2.2p4, 2017.4.2f2, 2018.1.0f2, 2018.2.0b3
Not reproduced in: 2017.1.3p4, 2017.2.0b3
Note: works with any collider, works with 'point', 'spot' and 'area' Light Type (did not manage to get directional to function with the flare)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment