Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0b11
2018.1.0f1
Issue ID
1063249
Regression
Yes
Particle Subemitters don't inherit parent's rotation correctly while the parent object is disabled in Play mode
How to reproduce:
1. Open the attached project
2. Enter Play mode and click on the "Repro particle" object in the Hierarchy
3. In the Inspector window change its x rotation to 180 and observe the results
4. Change it back to 0 and disable the object
5. Change the x rotation back to 180 and enable the object
Expected result: In both cases, the subemitter inherits the parent rotation
Actual result: While the particle object is disabled the subemitter fails to inherit the parent rotation correctly
Reproduced in: 2018.3.0a6, 2018.2.1f1, 2018.1.9f1, 2017.4.8f1, 2017.2.3p2, 2017.2.0b11
Not Reproducible in: 2017.2.0b3, 2017.1.5f1
Couldn't test in: 2017.2.0b10, 2017.2.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Add comment