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0
votes
Fixed

Cache Server: Local mode outputs connect failed error

Version Control

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Sep 10, 2016

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Version/s: 5.5.0b2

To reproduce:1. Open attached project2. Notice that the cache server mode is set to "Local"Notice these errors:Socket: connect faile... Read more

0
votes
Fixed

[Windows] Cache Server: Adjusting the "Maximum Cache Size" freezes up ed...

Version Control

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Sep 10, 2016

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Version/s: 5.5.0b2

How to reproduce:1. Open provided project2. Open Edit/Preferences3. Switch to "Cache Server" tab4. Switch Cache Server to "Local" mo... Read more

2
votes
Won't Fix

Cache Server is not working in local mode if the path name has spaces in it

Version Control

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Nov 01, 2016

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Version/s: 5.5.0b9

STR:1. Open provided project2. Open Unity Preferences and switch to "Cache Server" tab3. Set 'Cache Server Mode' to 'Local'4. Select... Read more

0
votes
Fixed

[Cache Server] Preferences window becomes unresponsive if local cache wa...

Version Control

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Nov 24, 2016

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Version/s: 5.5.0f1

To reproduce:1) Create new project2) Plug in external drive3) Go to Edit -> Preferences -> Cache Server4) Set location to that... Read more

0
votes
Fixed

Unity won't save Cache Server Mode on restart if set previously to 'Local'

Version Control

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Dec 20, 2016

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Version/s: 5.5.0f3

Unity won't save Cache Server Mode on restart if set previously to 'Local'. Additionally, console will throw out these errors: Socke... Read more

1
votes
Fixed

Unity 5.5 unable to connect to cache server

Version Control

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Jan 18, 2017

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Version/s: 5.5.0p4

To reproduce:1) Create new project2) Open Edit -> Preferences -> Cache Server3) Change mode to "Remote" and Port to anything e... Read more

0
votes
By Design

Possible caching problem with Texture2D's and stored prefabs loaded with...

Version Control

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Feb 05, 2017

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Version/s: 5.5.0f3

When the game is started for the first time Texture2D's together with prefabs are loaded. However, when the game is loaded for the s... Read more

3
votes
Fixed

When using Perforce and re-baking a NavMesh, the file created gets marke...

Version Control

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Mar 27, 2017

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Version/s: 5.5.2p4

When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more

2
votes
Fixed

Asset Bundle caching key gets corrupted if there are "/" characters on t...

Version Control

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Mar 31, 2017

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Version/s: 5.5.1p4

Repro Steps: 1. Open provided projects "test" scene2. Enter play mode and look at the console Expected: Everything caches properlyAc... Read more

0
votes
Fixed

AssetDatabase.CopyAsset produces corrupt meta file

Version Control

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Apr 04, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open attached project2. Click on the added menu button Project/Copy broken file3. Observe the Unable to parse ... Read more

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